Download Tony Hawks Pro Skater 3 PC Game 2001
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Tony Hawk's Pro Skater 3 is a 2001 skateboarding video game and the third installment in the Tony Hawk's series. It was developed by Neversoft and published by Activision under the Activision O2 label in 2001 for the PlayStation, PlayStation 2, Game Boy Color and GameCube. In 2002, it was published for the Xbox, Game Boy Advance, Microsoft Windows, Nintendo 64 (becoming the last game ever released on the console as it had been discontinued 3 1/2 months prior), and Mac OS. It was the first game released for the PlayStation 2 supporting online play and was a launch title for the GameCube in North America.
The game features thirteen professional skateboarders, along with several unlockable original characters, depending on the version.[10] Furthermore, the game features Darth Maul, Doomguy and Wolverine via licensing deals,[11] as well as professional surfer Kelly Slater (to coincide with Kelly Slater's Pro Surfer). Additionally, the Japanese and other Asian versions featured three Japanese pro skaters.
In both the Nintendo 64 and PlayStation versions, the wooden sides on the board (around the grip tape) has colors (except Bam Margera, Jamie Thomas, and the custom skater's decks), and the game has new tricks such as the Cannonball, Wrap Around, Fingerflip, Del Mar Indy and a new animation for the Airwalk. The Xbox version has an improved frame rate over the PlayStation 2 and GameCube version, as well as an additional level, the Oil Rig.
The PS2 version earned a rare perfect 10 score from Jeff Gerstmann of GameSpot (one of only 20 titles to earn this award in GameSpot's history), who stated that the game \"makes everything before it almost unplayable by comparison\".[40][41] GameSpot named Tony Hawk's Pro Skater 3 the best PlayStation game, best alternative sports console game and overall second-best console game of 2001. It was also nominated for the publication's annual \"Best GameCube Game\" and \"Best PlayStation 2 Game\" awards.[42] It was also awarded the best sports game award at E3 2001. IGN rated the game 9.7/10, stating that the game \"should go down in history as one of the best twitch-fests on PlayStation 2. Yes, Tony Hawk 3 is that good. The perfect skating game remains a small distance out of reach, but if you are not satisfied with your purchase of this game, head examinations are recommended\".[43] The game is currently the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.[44] Famitsu gave the game a 30/40.[45]
Hidden Combos are variations of standard tricks that can be performed as flip, manual or grind tricks. For example, double-tapping the flip button would, naturally, make the skater perform a double flip. However, the number of extra tricks are limited and take more air time, making it impossible to land them in flatland. This system would later be refined in THPS4, where these variations known as double-tap tricks and manual/lip/grind extensions. An ability that was cut out in following games were flip-grab blending tricks. (i.e. a Kickflip could be easily transformed into a Kickflip to Indy or Kickflip to Crail).
THPS3 was the first game in the series where the player could create custom female skaters, as opposed to being limited to male skaters in THPS2. This feature would later carry over to Tony Hawk's Pro Skater 2X.
The game has sold 2.4 million copies worldwide. The game was very well received by the gaming press, the PS2 version earned a rare perfect 10 score from Gamespot, the fourth game of sixteen to ever receive said score. It was also awarded the best sports game award at the 2001 E3. IGN rated the game 9.7/10, and ranked it #21 in the Top 25 PS2 Games of All Time. The game is currently the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.
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This page provides general information on the Tony Hawk's Pro Skater 3 videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more. Perhaps you have stumbled on this page in search of download torrent Tony Hawk's Pro Skater 3 without registration or download Tony Hawk's Pro Skater 3 on high speed. GamerInfo.net provides only information about the games and no free download Tony Hawk's Pro Skater 3.
The game's signature arcade-like feeling is perfectly on point in this game. It's no big deal to throw a 900-degree spin or grind for miles at a time with a few button presses. Pick a level, choose a skater, and get ready to shred. Ridiculous tricks like the Human Dart grind, the Pizza Guy, and the Sith Saber Spin cement the fantastic, absurd tone of the game. It's an absolute blast.
Skate may have redefined the genre, but Tony Hawk's Underground set the bar high for story-based skateboarding games. Playing as yourself instead of a pro skater was a departure from previous Pro Skater games, as was the \"punk-to-pro\" storyline. The environments of Underground were likewise different from previous titles, with an emphasis on street skating over parks and crazy dream locations like Area 51.
And finally, this is a game you can easily buy and play on modern consoles. It's available to download on your PlayStation 4 or Xbox One for a handful of dollars. It's also a cross-play on PS4 and Vita, as are these other awesome cross-buy PlayStation titles.
Tony Hawk's Pro Skater 5 is terrible, and we would strongly advise you to avoid it. Buggy, laggy gameplay, and no innovation within the game itself make THPS5 one of the worst entries in the series. An online hub, missions for skaters, strange decisions regarding the special bar and trick limitations, and some lifeless level design combine to assign this title to the scrap heap.
Vicarious Visions handled the Game Boy Advance version, which came out in June of 2001. This one made use of stage concepts from the PlayStation version, though the entire game is experienced from an isometric perspective.
THPS4 spiced things up by adding a couple new gameplay mechanics. The first is the spine transfer. Although perhaps not as game-changing as the manual or even the revert, this new mechanic allowed the player to transfer from one vert ramp to an adjacent vert ramp so long as the two were back to back. This meant players could navigate vert pipes and better integrate them into their combos, while also having a simple way to exit vert pipes in general. THPS4 also introduced skitching, where skaters can hang onto the back of NPC-controlled vehicles, à la Marty McFly or Brian Kelly.
Before download and installing this wonderful game, you should check the below system requirements. Match below system requirements with your own systems where you want to play this game, if systems requirements meet the below scenario then you can easily play this game.
Original Pro Skater Series Tony Hawk's Pro Skater (1999): Originally launched on the PSone (later for Nintendo 64, Sega Dreamcast, Game Boy Color and even the Nokia N-Gage), this was the first game in the series, featuring very few skateboarders (10, plus two secrets), a handful of basic levels, and reached critical acclaim for its unique use of combos, something previously only seen in beat 'em ups. Tony Hawk's Pro Skater 2 (2000): The first sequel improved numerous things, and added customization to the mix (Create-A-Skater and Create-A-Park), which would become a staple of the series. Also included the manual, the first trick to link types of tricks together into much longer chains. This installment may be the one released on the most consoles: it came out on the PSX, N64, PC, and Mac; re-released later on the Dreamcast and Xbox with improved graphics and some new levels; got handheld versions on GBC and GBA; and finally got re-released again on the iPhone in 2010. Tony Hawk's Pro Skater 3 (2001): The first game designed for the sixth generation of consoles - PS2, Gamecube and Xbox. The PS2's first game with online play, while at the same time the final N64 game for the Western market, and thus had much graphical improvement. It remains as one of the highest scored games on the PS2. Amongst the new features was the Revert, a trick that could be linked from a halfpipe to a manual allowing for potentially infinite combos. Notable for being the final game released on the Nintendo 64 in North America. Tony Hawk's Pro Skater 4 (2002): Often considered inferior to the third due to its Obvious Beta status on some consoles. Goals were no longer stuck in the two minute format, with the levels now opened to be explored freely, and attempted in roughly any order. It also introduced spine transfers, where the skater can flip from one side of a quarter pipe to another one facing the opposite direction, and skitching where, much like Marty McFly, the skater can grab on the rear of a vehicle to get a speed boost.
Underground Series Tony Hawk's Underground (2003): Sticking with the free-roaming format in 4, it introduced walking as well as extensive customization for skaters, levels, decks and goals. Also contained an actual story, which centered around the player character trying to make it big as a pro. Also added wallplants and hidden double-tap versions of most tricks (these actually were already in THPS3, but not all versions had them). Included vehicles to the mix, which disappeared as quickly as they arrived. Tony Hawk's Underground 2 (2004): Followed the story of THUG. A year after the events of the game, we see the player character travel around the world competing in a \"World Destruction Tour\". Was heavily influenced by Jackass (mostly its spinoff Viva La Bam, as Bam Margera was one of the main characters and his father Phil was also featured), featuring several of the cast as playable characters (namely Steve-O and Wee Man); also an influence, to a lesser extent, was the King of the Road contest hosted by skateboarding magazine Thrasher. Received a PSP version with new levels that later appeared in THAW. Introduced a few little things to the gameplay, like the Freak Out (if you bail off a combo, you can Button Mash to destroy your board in frustration - you get a few points and can start a new combo from it), the Natas Spin (which can only be used on small surfaces like hydrants and poles), graffiti tagging (which counts as a trick if you're in the middle of a Run Out combo), Focus (the ability to slow down the world and perform your tricks or maintain your balance with precision accuracy as long as you have Special meter), and throwing objects at people (which change depending on the level). Wallplants were also renamed \"Sticker Slaps\" and were more readily integrated into the skating lines around the levels. 59ce067264